
Titles

Titles
Role
Branding
UI Design
Illustrator
Role
Branding
UI Design
Illustrator
Role
Branding
UI Design
Illustrator
Date
2023
Date
2023
Date
2023
Project Type
Mobile Game
Project Type
Mobile Game
Project Type
Mobile Game
Client
Meeko Games
Client
Meeko Games
Client
Meeko Games
Release Date
TBD
Release Date
TBD
Release Date
TBD
A unique twist on the classic game of charades.
Overview
Titles is an exciting and engaging mobile charades game where players select cards featuring different phrases or words. One player provides hints while the others try to guess the correct answer. With a wide range of categories and topics, the game is suitable for players of all ages and interests.
Overview
Titles is an exciting and engaging mobile charades game where players select cards featuring different phrases or words. One player provides hints while the others try to guess the correct answer. With a wide range of categories and topics, the game is suitable for players of all ages and interests.
Overview
Titles is an exciting and engaging mobile charades game where players select cards featuring different phrases or words. One player provides hints while the others try to guess the correct answer. With a wide range of categories and topics, the game is suitable for players of all ages and interests.
Approach
Developing an integrated marketing campaign for a new cannabis product. This product, which can be either a consumable or a non-consumable, aims to stand out in the growing cannabis market.
Approach
Developing an integrated marketing campaign for a new cannabis product. This product, which can be either a consumable or a non-consumable, aims to stand out in the growing cannabis market.
Approach
Developing an integrated marketing campaign for a new cannabis product. This product, which can be either a consumable or a non-consumable, aims to stand out in the growing cannabis market.
Identity
To appeal to a wider range of players, we aimed to create a playful and approachable identity for our game. We achieved this by incorporating vibrant colors, a bold, rounded typeface, and simple character designs. The box is designed to resemble a real card game, giving players the feeling of checking out the game in store.
Identity
To appeal to a wider range of players, we aimed to create a playful and approachable identity for our game. We achieved this by incorporating vibrant colors, a bold, rounded typeface, and simple character designs. The box is designed to resemble a real card game, giving players the feeling of checking out the game in store.
Developing an integrated marketing campaign for a new cannabis product. This product, which can be either a consumable or a non-consumable, aims to stand out in the growing cannabis market.
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Identity
To appeal to a wider range of players, we aimed to create a playful and approachable identity for our game. We achieved this by incorporating vibrant colors, a bold, rounded typeface, and simple character designs. The box is designed to resemble a real card game, giving players the feeling of checking out the game in store.




Cards
The playing cards were also created with a similar style to their related categories, in order to maintain a consistent look throughout the game. With a friendly and inviting approach, we hope to attract a broader audience and create an enjoyable experience for all players.
Cards
The playing cards were also created with a similar style to their related categories, in order to maintain a consistent look throughout the game. With a friendly and inviting approach, we hope to attract a broader audience and create an enjoyable experience for all players.
Cards
The playing cards were also created with a similar style to their related categories, in order to maintain a consistent look throughout the game. With a friendly and inviting approach, we hope to attract a broader audience and create an enjoyable experience for all players.
Userflow
Compared to typical mobile games, Title’s users are likely to spend more time selecting which category to play than actually playing the game. The core gameplay loop involves choosing a category, playing through a set of cards, and then returning to the category menu to switch to a different topic.
Userflow
Compared to typical mobile games, Title’s users are likely to spend more time selecting which category to play than actually playing the game. The core gameplay loop involves choosing a category, playing through a set of cards, and then returning to the category menu to switch to a different topic.
Userflow
Compared to typical mobile games, Title’s users are likely to spend more time selecting which category to play than actually playing the game. The core gameplay loop involves choosing a category, playing through a set of cards, and then returning to the category menu to switch to a different topic.


Wireframe
The main menu features the game's box art, designed with future game expansions in mind. To simplify the process of finding desired categories, options are listed under different genres, making it easy for users to navigate, similar to other apps they are familiar with.
Wireframe
The main menu features the game's box art, designed with future game expansions in mind. To simplify the process of finding desired categories, options are listed under different genres, making it easy for users to navigate, similar to other apps they are familiar with.
Wireframe
The main menu features the game's box art, designed with future game expansions in mind. To simplify the process of finding desired categories, options are listed under different genres, making it easy for users to navigate, similar to other apps they are familiar with.


Gameplay
The game mechanics are simple: if the guesser correctly identifies the title, the player swipes left; if incorrect, they swipe right. We’ve decided to omit a first-time tutorial, instead using it to check if the player is ready. After each game, players can view their score and review how long it took to guess each word.
Gameplay
The game mechanics are simple: if the guesser correctly identifies the title, the player swipes left; if incorrect, they swipe right. We’ve decided to omit a first-time tutorial, instead using it to check if the player is ready. After each game, players can view their score and review how long it took to guess each word.
Gameplay
The game mechanics are simple: if the guesser correctly identifies the title, the player swipes left; if incorrect, they swipe right. We’ve decided to omit a first-time tutorial, instead using it to check if the player is ready. After each game, players can view their score and review how long it took to guess each word.
Future
Looking ahead, We hope to implement a leaderboard and the ability for users to create custom decks. By offering more options and allowing players to design their own unique decks to play with their friends, providing a better overall experience of our game. As for further expansion, we aspire to expand beyond Title by introducing different card games that feature a variety of playing decks. By doing so, we can attract a wider audience and create a more diverse community of players.
Future
Looking ahead, We hope to implement a leaderboard and the ability for users to create custom decks. By offering more options and allowing players to design their own unique decks to play with their friends, providing a better overall experience of our game. As for further expansion, we aspire to expand beyond Title by introducing different card games that feature a variety of playing decks. By doing so, we can attract a wider audience and create a more diverse community of players.
Future
Looking ahead, We hope to implement a leaderboard and the ability for users to create custom decks. By offering more options and allowing players to design their own unique decks to play with their friends, providing a better overall experience of our game. As for further expansion, we aspire to expand beyond Title by introducing different card games that feature a variety of playing decks. By doing so, we can attract a wider audience and create a more diverse community of players.